Consumer Electronics

  • Remote controls for TVs, set-top boxes, audio systems, media servers, and media players
  • Wireless connectivity in TVs, set-top boxes, audio systems, media servers, and media players
  • Racing toy application including cars, helicopters, planes, robots, and boats.
  • Interactive board games and puzzle games
  • Real time WEB based data collection, organization, storage and presentation system (GSM, WLAN, 802.15.4 Systems)
  • Handheld data terminal with real time communications (GSM, WLAN)
Consumer Electronics

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